Location Based VR Market - Snapshot
Transparency Market Research has published a new research
report on the global location based VR market.
According to this report, the global market was valued at US$12,234 mn back in
the year 2017. The research report also states the global market is expected to
achieve a highly promising CAGR of 15.25% during the projection period of 2019
to 2027.
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at: https://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=66836
Europe and Asia Pacific to Show Promising Growth
In terms of regional segmentation, the global location based
VR market is currently led by the regional market of North America. The region
has been the chief contributor for the market growth because of the
considerable adoption of these location based VR solutions. In addition to
this, increasing awareness as well as early availability of technology, and
constant technological developments has also helped in pushing the growth of
the North America market.
The competitive landscape of the global location based VR
market is a fragmented one with the presence of several key players. These
leading companies are constantly trying to develop more advanced and high-end
products. In addition to this, the companies are focusing on aggressive
marketing strategies such as mergers and acquisitions for staying ahead of the
competition. Some of the leading companies in the global location based VR
market include names such as ScienceSoft USA Corporation, Oculus VR, NEXT NOW
Inc., MOFABLES, Intel Corporation, Huawei Technologies Co. Ltd., HTC
Corporation, HQSoftware, Google LLC, Craftars, Cortex, BidOn Games Studio, and
Appentus Technologies among others.
Increasing Investments to Fuel Market Growth
There are several factors that are helping to drive the
growth of the global location based VR market. One of the key driving factor
for the market growth has been the emergence of several startups catering to
several location based VR solutions. Moreover, these companies are targeting a
high-end growth and certain end-use application in the previous few 4 to 5
years. Furthermore, the growth of the global market is fueled by increasing
funding and investments to develop highly advanced products and solutions.
The global location based VR market has been segmented as
below:
Component
- Hardware
(Thousand Units)
- Head
Mounted Display
- Head
up Display
- Glasses
- Sensor/
Input
- Camera
- Software
End-use
- Amusement
Park
- Themed
Attraction
- 4D
Films
- Automotive
- Retail
& Transport
- Healthcare
Application
- Entertainment
- Media
- Training/
Simulation
- Navigation
- Sales
- Medical
Technology Type
- 2
Dimensional (3D)
- 3
Dimensional (2D)
- Cloud
Merged Reality (CMR)
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