Advances in Technologies Widen Market Opportunities for Wearable Computing Devices Use
Wearable computing devices are electronic computer based equipment or devices that can be incorporated on a body or into an item of clothing. These small electronic devices provide the user with wireless networking and mobile computing. Currently, wearable computing devices come with wireless communication capabilities, microchips, and various sensors which can track activities, collect data, and provide enhanced customer experience. The devices range from providing limited, very specific features such as heart rate monitoring to advanced functions similar to those of smartphones. Wearable computing devices allow the wearer to browse the internet via applications, take and view videos or pictures, and read emails and text messages.
The advantages of wearable computing devices include real
time data provision, local storage, and portable design. Some examples of
wearable computing devices include smart watches, smart contact lenses and
glasses, and smart fabrics and e-textiles. Market players are also launching
wearable computing devices which can be integrated with smartphones. Use of
wearable computing devices in health and fitness, medicine, gaming, music,
transportation, and education has seen significant growth in the past few
years.
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Factors such as growing popularity of wearable medical and
health devices, rising adoption of wristbands and smartwatches, and continuous
technological advancements in the wearable devices market are some of the
factors which are expected to drive the global wearable computing devices
market from 2017 to 2025. Features such as real time data monitoring, unique
user interface, and light weight designs are attracting end users to adopt the
devices. Moreover, technological developments in Information Technology (IT)
and material sciences is expected to fuel the growth of the wearable computing
devices market over the forecast period. Privacy concerns pertaining to data
generated from wearable devices and high cost associated with it are some of
the factors expected to limit the market growth. In addition, limited battery
backup provided by these devices is likely to be a restraining factor.
Nonetheless, major global technology conglomerates including Microsoft
Corporation, Google Inc., and Apple Inc. are investing significant amount of
resources on developing advanced wearable computing devices.
The global wearable computing devices market is segmented on
the basis of applications and region. By applications, the market is divided
into consumer applications and non-consumer applications. The consumer
applications segment is further divided into smart glasses, smart clothing,
activity trackers, smart watches, wearable cameras, gaming devices and others.
Non-consumer applications are classified into healthcare, defence and
industrial. Rising acceptance of smart fitness gears, smart watches, and
activity trackers in various fitness activities is expected to drive the growth
of the consumer applications segment over the forecast period. By geography,
the market is segmented into North America, Europe, Asia Pacific, Middle East
& Africa, and South America. North America is likely to generate
significant share of revenues owing to the presence of substantial number of
market players and constant launch of technologically advanced products in the
region. Further, strong growth of wireless internet connectivity in the region
and emergence of China and India as Asia’s manufacturing hubs is expected fuel the
market growth of the Asia Pacific region.
A number of startups are entering the wearable computing
devices market with their smart solutions owing to huge popularity of Internet
of Things (IoT). Major players in the market are further adopting various strategies
such as strengthening of intellectual property, and regional expansion via
mergers and acquisitions to grab the market share. Some of the key players in
the global wearable computing devices market are Apple Inc., Adidas AG, Fitbit
Inc., LG Electronics, Inc, Nike, Inc., Garmin, Ltd., Samsung Electronics Co.,
Ltd, Pebble Technology Corporation, Zephyr Technology Corporation, Sony
Corporation, and AiQ Smart Clothing Inc.
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The study strives to evaluate the current and future growth
prospects, untapped avenues, factors shaping their revenue potential, and
demand and consumption patterns in the global market by breaking it into
region-wise assessment.
The following
regional segments are covered comprehensively:
- North
America
- Asia
Pacific
- Europe
- Latin
America
- The
Middle East and Africa
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